![]() ![]() Neurotoxin slows poisoned enemies, and Envenom increases the critical hit damage poisoned enemies take. If you opt for Rabies, these skills are excellent complements. Rabies inflicts poison and makes afflicted enemies spread it to nearby foes. If you have some spare skill points, we also recommend Rabies at the Enhanced level. Unlike Tornado, you can actually control who this skill damages, since the vortex spawns around your Druid. Hurricane summons a raging whirlwind that deals heavy damage and slows foes. This skill is another essential one, as it increases the amount of damage your companion skill deals. At the Ferocious level, their attacks make enemies vulnerable. ![]() Ravens summons aerial support in the form of a flock of ravens who attack every few seconds. There’s only one passive in this branch, and it isn’t very useful. The base version reduces nearby enemy physical defense by 50 percent, while the Enhanced upgrade fortifies you, and the Preserving tier restores health for each second the skill is active. These are essential passives.ĭefensive skill: Debilitating Roar (Preserving)ĭebilitating Roar is an excellent skill. Heart of the Wild increases your Spirit pool’s max limit, and Abundance makes your basic skills replenish more Spirit. The Primal form recovers some health as you attack, which is particularly useful in battles against Elites and bosses.Ĭore passive: Heart of the Wild and Abundance Shred unleashes a three-hit combo attack as a werewolf, where each successive hit deals more damage than the previous. Fortify is important for Druids, since they don’t have the same crowd control effectiveness as other classes and can get overwhelmed easily. Earth Spike is more reliable for AoE and ranged attacks.Įnhanced Maul and Wild Earth Spike fortify you, which adds an extra bit of health to your pool. Maul is a strong attack that hits enemies in front of you, though its area-of-effect is a bit random thanks to how the attack animation unfolds. We’ve opted for a mix of single-target and area-of-effect skills to help manage most threats effectively, with passives to keep your Druid healthy for longer.īasic skills: Maul (Enhanced) and Earth Spike (Wild) The Druid is underpowered until its higher tiers in most cases, but with the right skill combination, you can still make it through Fractured Peaks on your own. In practice, these skills just don’t work as well as they should, at least in the beta. On paper, the Druid has access to a broad range of abilities, including some elemental magic and the option to change into a werewolf and were-bear for powerful melee attacks. Settling on a best build or even a particularly good one for the Druid is more difficult than it is with Diablo 4’s other classes. What is the best Druid build in Diablo 4? The only downside is that there aren’t many viable skill paths for an effective Druid. Once it does, you end up with a versatile attacker who can debilitiate enemies and dish out a surprising amount of damage. The best Druid build in Diablo 4 only comes into its own at higher levels.
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